The Green Games and Trillion Trees Initiative develops innovative concepts and projects for sustainable IT and game developments. The future community platform and social networks will connect game developers, publishers and gamers together for global sustainability, climate and environmental goals. This will motivate and support especially species, climate and environmental protection actions as well as organizations. The actions, initiatives and projects also promote more environmentally friendly behaviour.
The founder of Change Games and Greening Deserts launched the first developments for the Trillion Trees Game in 2020 in Leipzig. The game is not just a simple tree planting game, AAA game or larger indie game development. It will be an online game and a platform with many games. People will be able to play mini-games and indie games directly in the game, and they can start other games outside directly through the game. If the games are played in the Trillion Trees Game or special actions and events are started in external connected games, real trees will be planted in the real world. It depends on how much and how long you play, extra tree points can be collected. Later, special tasks, actions, events, achievements and challenges will support special reforestation or forestation projects and conservation actions. Other tree planting, renewable energy projects, recycling actions and important environmental projects, organizations or even movements can then also be supported with appropriate support from the Green Games and Trillion Trees Game Community. Sponsors, grants, and innovative funding models from around the world can accelerate and improve the projects. So the platform and network can bring together not only the game industry and industry, but also some other important industries as well as climate, nature and environmental organizations. The media, culture, IT and global technology industries can benefit as well, especially industries like cleantech, greentech and green IT. Many additional jobs could be created.
Games change games. Game developers, publishers and gamers can be real game changers in relation to environment, innovation and ecological gaming.
The game will be realized with highest performance and quality standards such as modular game design, API connectivity, cross applications, green coding, energy efficient cloud streaming for many popular devices in the future. Accessibility, usability and different uses on the platform are considered and optimized over time like other services – such as energy efficient streaming or scaling for diverse devices like smartphones and tablets. More innovative details can be found in the game design papers and concept of Trillion Trees Game development. Experienced game developers are invited to integrate suitable developments. Meant are not only whole games, but also elements or parts like art, graphics, audio or music and sounds.
Game developers, publishers, game consumers or gamers and all branches have to do with game industry should overthink their real impacts on climate and environment. It is not just about energy efficiency, preventing or saving CO2 like many organizations or even institutions want to suggest. It’s about all the factors in relation, starting with first game developments and using resources and services. The impacts of video games on environment and climate change rise up by cloud gaming, game and video streaming plus all the media produced for platforms like Twitch or Youtube. Some games, esport gamers, streamers and let’s players wasting much resources and energy without really knowing their impact. Think about all the productions, supply chains, resources, main and side events, advertising, marketing, promotion, media streaming, etc… what the most people see is just the tip of the iceberg. That’s why Change Games started in 2017 the Green Games community which is now a global movement.
It would be good if more media, Global Game Jams and other game events would take more care of the important issues and points, for example on the topic of energy efficiency, recycling and the environment. The founder visited many events like Gamescom and Games Week in Berlin, also to educate and inform the industry – especially in the field of eSports and online gaming. Unfortunately, when it came to the point of environment and responsibility, there was often a lot of disinterest, misunderstanding or ignorance – who likes to admit mistakes. Mostly only the old typical arguments and problems came, which they try to cope with. It’s sad that nothing or so little has changed for the better over the years, things have even gotten worse, for example in terms of energy consumption. The game industry doesn’t have much time left to change course. Green Games consultants and game experts can help! Just ask, let’s support each other and use our work, services and projects directly or indirectly, like recommendations for other good services and solutions we have found over the years.
The game branch made a lot of extra money during the crisis, the energy and video game consumption was higher than ever before. Now it is time that the game branch or industry takes responsibility and starts finanlly to challenge the most serious problems like the energy consumption, reducing overproduction, improving the supply chains and work conditions by more sustainable production and working. The maybe most important issues in 2021 are carbon footprint of industries like fossil, media, tech, IT and game industry.
Game developers, gamers and publishers should understand the impacts of console, computer and video games on environment, climate change and global warming! Just a few examples for the energy consumption and inequalities. Online gaming in California consumes more energy than the entire population of Ghana or Ethiopia in Africa. Bitcoin mining more than Bangladesh or Nigeria. It’s not just about energy waste, ewaste or carbon footprint. 2021 e-waste is surging at 57.4 million tons with just 17.4% was recycled as per 2019 figures. E-waste impacts climate, environment, health and global warming. E-waste recycling emits emerging synthetic antioxidants. Recycling ewaste requires energy, resources, tech and IT again!
The video game industry is partwise responsible for generating mountains of toxic e-waste and plastics that leach hazardous chemicals into the ground and waters. 91% of worldwide plastics wasn’t recycled, billions of tons of plastic have been made and much of it has becoming trash, litter and microplastics. More than 99% of plastics are produced from chemicals derived from oil, natural gas and coal – which are dirty and non-renewable resources. Only 9% of all plastic waste has been recycled. A main problem is the use of too much plastics and plastic packaging. It is similar with other electronic equipment, gamer gear, high-end gaming PCs, notebooks and countless smartphones. So much models and overproduction of hardware over the half of humanity never can use or will be e-waste after short use. Too less people use their stuff over many years, repair or reuse it by upcycling. More game-related businesses should see these facts, chances and opportunities – not just the recycling.
To be more aware and to care more about we reported about these topics with the Green Games community. We want to integrate special cleantech and recycling programs on the Trillion Trees Game platform in future, for example renewable energy generation by solar and wind power. For example, you can then support local communities in your own region or other regions – such as reducing overconsumption or overproduction and improving renewable energy, recycling, repair and upcycling. This is particularly beneficial to poor countries such as in Africa, Asia or South America. Read more about climate change and environmental impacts of e-waste and video games on our social pages. We want build a special team for all major networks and platforms in the future. When we finally get proper support after many years, we can set this up in 2022, that is when active and financial support for the projects will be offered or proposed. Because to date, sustainability and environmental protection are not really promoted in the games industry.
The video game industry is bigger than the sports and movie industry combined! If there are no real regulations to reduce the bad impacts on climate, humanity will fail to stop the climate crisis. Green Games and Green IT could change that! Read more about on the social networks like Twitter. We will build a special team in future just for all the networks and platforms.
We invite all people with courage to join and support our ongoing project developments. Individual game developers and game studios are welcome to participate in a joint venture, for example with an extra team. In future spaces at the Urban Greening Camp there will be a lot of space, a lot of interesting work and of course a lot of fun. At the moment you can do a lot online and of course in your home office. With the right financial support, it would be no problem to quickly build appropriate teams, create the necessary equipment and infrastructure, and outsource tasks or services, such as those that are too complicated to do on-site or better done externally. The founder has years of experience as a clan and guild founder as well as project developer and event manager. He has assembled and led teams with over a hundred members! This was of course a lot of work and took good time, with financial support this is of course even better and faster. Change Games Entertainment and the Trillion Trees Game development will be continued as private initiative. International joint ventures with game developers and publishers will be developed, first teams can be started if there is enough interest and support.
Some information about actual developments and backgrounds
Change Games Entertainment launched the Greening Deserts and Trillion Trees Initiative with many innovative projects to improve conservation, environmental education, climate and environmental protection, species rescue, and species protection by building, expanding, and supporting biotope networks, wildlife reserves, national parks, and other nature-based habitats. Flower strips, wild meadows, parks, and groves in urban areas can be created through more urban greening and community gardening. It’s not just about planting trees in forests. Urban trees and urban forests are just as important a part of the greening process. Species diversity (biodiversity), species rescue and biodiversity play a particularly important role.
People should understand the true value of a single tree, especially in cities. In August the founder published a world innovation for urban greening with energy storage raised beds, the project development is called Energy Storage Tree. The Urban Greening Camp project started also Greening MENA, RooftopGreening.com and the Urban Greening Network for healthier and greener cities, many followed the good example. With the first Urban Greening Camp and vertical farming startup in Leipzig we will not just cultivate trees and save tree species by professional seed storage and plant breeding. We will develop also awesome applications, products, services and technologies – especially cleantech, greentech, energy efficient, resource saving and greening solutions. Better light setups and water managment, sustainable irrigation, development of new innovative fertilization, natural and smooth pesticides are another aspects. Read more on the project pages in future.
The mentioned and connected projects show how broadly Greening Deserts is positioned and which topics also play into the latest developments, especially into the current game development of the Trillion Trees Game platform. GreenGames.club, Play2Plant.org and TreeGame.org will support the future developments. There will be Green Games Forests in Africa and Europe, especially in regions that need more biodiversity and tree species that can contribute to better climate change adaptation. If you want to be a game changer and a part of the movement or just want to show support, contact us and support the Green Games community with useful contributions. Don’t hesitate contact and connect.trilliontreesgame.com.
Some inspirational thinking and writing:
Climate protection, nature conservation and environmental protection is also species protection.
Electronic and energy waste: environmental impacts, toxics and pollution by media, IT and video games industry are serious treats to life on planet Earth. Reduce climate impact with sustainable supply chains, cleantech, greentech and Green IT!
Greening Camps can reduce deforestation, land degradation, desertification and global warming through global greening, conservation as well as biodiversity enhancement, ecosystem restoration and ecological reforestation!
Some of the biggest world problems and challenges are to reduce the big waste of energy, money and resources, especially at mega events like COP26, E3 or Gamescom. The Green Games Community and upcoming green video game industry could change that!
We need more environmental awareness and sustainability, sustainable living and sustainable working, in all fields or areas. We need to create a world of understanding, acceptance, respect, tolerance, compassion and consciousness. – Oliver Gediminas Caplikas
Computer and video games represent one of the most important new media developments of this generation. Unlike many other forms of entertainment they offer players the opportunity to explore, be creative, learn through interaction and express themselves to others. It is vitally important that we protect and nurture this new art form so that it can reach its full potential. Like most new forms of artistic expression that have come before (music, novels, movies), the primary critics of video games are the people that do not play them. – Will Wright
Today, your cell phone has more computer power than all of NASA back in 1969, when it placed two astronauts on the moon. Video games, which consume enormous amounts of computer power to simulate 3-D situations, use more computer power than mainframe computers of the previous decade. The Sony PlayStation of today, which costs $300, has the power of a military supercomputer of 1997, which cost millions of dollars. – Michio Kaku
What if we started to live our real lives like gamers, lead our real businesses and communities like game designers, and think about solving real-world problems like computer and video game theorists? – Jane McGonigal
The new Master Plan, Business Plan and Financial Plan for the Greening Deserts projects is ready after months of work. A first draft of the master plan and financial plan (budget) was pre-released in October, the complete business plan in December 2017. Both current versions in German can be downloaded here or in the download area. The professional translation into English was not possible due to other important work or projects, also because special variants of the business plan for Germany and a startup competition of start2grow were made and sent there. In the next few days, a general public version of the business plan will be put online.
Here is a short excerpt:
The first greening camp (pilot project) is planned for the opencast mining area in the Leipzig region (Lakeland) in Saxony. Preferred land or terrain are located at the Cospudener-, Markkleeberger- and Zwenkauer See. However, the project can also be realized in other opencast mining regions. Alternative locations can also be found outside of open-pit landscapes. Terrains at waters, such as rivers, lakes and seas are always prefered. Dune, coastal, field and desert research are primary fields of science. Equally important is the research and development of sustainable greening methods, greenhouse management, forestry, agriculture and cultural economy in conjunction with the sciences.
The first greening and research camp with greenhouse, office and laboratory container(s) or tents should be a central meeting place and research station for all the topics and areas mentioned. Interesting insights and developments are shared with institutions and partners and published when needed. With interested and competent persons, organisations or bodies will be communicated during the project.
Communication, exchange of experience and knowledge as well as good management of innovation and knowledge are important areas for the future. The Change-, Compliance-, Decision-Making-, Risk- and Project Management plays also an important role (partly also in the initial phase). The management instruments and the organizational structure will be adjusted accordingly. With sufficient financial resources, a financial manager (alternatively CFO) and project manager will be hired as soon as possible. The tasks of the CEO as well as CTO can be taken by the founder of Greening Deserts. Extensive information is available especially in the areas of development, management, risk analysis and finance. In order to mitigate or prevent most risks from the outset, the best possible risk spreading will be established. For particularly important areas there are alternative solutions and plans.
For the company it is important to create a balanced working environment and working methods. A positive working environment, a pleasant atmosphere and relaxed interaction are fundamental principles. It is planned to work sustainable and forward-looking or proactive manner. This corporate culture should also be carried out to the world.
With serious interest in cooperations or partnerships and after concluded cooperation agreement (alternatively CDA and LoI) the current business plan, financial plan and many interesting annexes can be sent also in English. The general concept (master plans) and the business plan are constantly being developed. The internal version will not be published or otherwise published and only will be made available to future partners if there is genuine interest in collaborations or meaningful cooperations. It is a living business and master plan that is constantly expanding, improving, simplifying and evolving.
The projects can start also in countries that invest first in a big Greening Deserts camp. The time to invest is now! Help us to reduce global warming and negative human-made climate changes on a global scale.
Here is a shortened version, the first pages of the German Business Plan.
The second Greening Deserts Master Plan for desert areas such as open-pit deserts is ready and of course in continuous development.
The business plan, concept and study on sustainable greening methods, greenhouse management, forestry, agriculture and cultural economy for opencast mine and post-mining landscapes can also be adapted as needed or revised for any situation.
In the following a few special Unique Selling Propositions (USPs) and innovative ideas are briefly summarized.
Most work, services or services can be realized with sufficient resources and resources with a few helpers. With money, financial resources or support it is no problem to build fast a good time. The services are chargeable, but in some exceptions such as investments, joint ventures, sponsorships or similar collaborations may be free or mutually beneficial. Various constellations, partnerships and synergy effects are possible. Further information can be found in the Masterplan 2 and partner, investor or sponsoring concept.
Life is like riding a bicycle. To keep your balance, you must keep moving. – Albert Einstein
Faith moves mountains, intelligence goes over them, wisdom goes around them, but love levels them. – Matshona Dhliwayo
You don’t climb mountains without a team, you don’t climb mountains without being fit, you don’t climb mountains without being prepared and you don’t climb mountains without balancing the risks and rewards. And you never climb a mountain on accident – it has to be intentional. – Mark Udall
Doubt makes the mountain that faith can shift. – German proverb
Faith can move mountains. Doubt can create them.
Excerpt of the Business Plan and Master Plan 2 in german language: Greening and Research Camps for Surface Mining Deserts: Concept and Study on Sustainable Greening Methods, Greenhouse Management, Forestry, Agriculture and Culture Industry for Surface Mining and Post-Mining Landscapes. – This is a pre-release published on 31 October 2017, Reformation Day in Germany.
Desert research, research and development of sustainable greening methods, greenhouse management, forestry, agriculture and cultural industries are the primary fields of the concept and greening deserts projects. The greening and research camp with a greenhouse, office or laboratory containers or tents for the research and development of greening and irrigation methods is the primary objective for open pit mines. Secondary objectives, such as sustainable recreational use and tourism offers, can be realized during the operation over the years and are not necessary for the successful start of the research project and base camp in the opencast mining area or a post-mining landscape. This also eliminates all associated conditions, provisions and legal regulations, since for the time being no public recreational use or tourism operation takes place. Nevertheless, forward-looking considerations and planning approaches as well as extensive points on the areas or topics were worked out and summarized in this concept. Greening Deserts projects are always planned as long-term and sustainable as possible.
Further tasks and goals of the projects are the education, research and realization of a sustainable greening, management and cultivation of all kinds of poor, barren and dry areas, landscapes (drylands) or regions. That’s why the main project u.a. Greening Deserts, which treats not only typical deserts but all types of deserts, including open-pit deserts, concrete or urban deserts. This can all be done with suitable greening and research camps, wards and centers. In this work and in the concept possibilities and ways of doing so are analyzed and discussed on the example of research and greening camps for opencast deserts, mining landscapes or post-mining landscape landscapes. The research camp should be an encounter, education and communication platform in post-mining landscapes, internally for experts, experts and scientists, and in future also publicly for all possible visitors.
For a start, the greening, nature and research projects focus on nature experiences, important experience and research in the particular area or terrain. Everything is analyzed, documented and informed about interesting findings and developments. In the course of the project, interested and competent bodies or persons will be communicated – via existing and new networks, and then on site as well. In addition to well-known environmental education instruments and programs, the active experience of nature and creative forms of exploration and experimentation should also be researched and developed. Particular attention is paid to the practice-oriented work, if possible outdoors. The motto is: away from unhealthy, artificial working and living spaces. Out of sterile offices or laboratories. Out of the house or city, work and live in healthy habitats, in a positive environments of true and true nature or natural environment.
Extensive research results, discoveries, developments and experiences in all mentioned areas of projects can be exchanged and compared with international institutions and scientific institutions. Most of the information and results are publicly or online available and will be published according to their level of development or needs. This will further enhance development and processes and can really help problem areas and poor countries (Third World / Emerging Countries). The research results, experiences and insights form a cornerstone for space gardening or space research in relation to professional greenhouse management, even for desert planets such as Mars. Also interesting would be a Mars Research Station for surface mining or post-mining landscapes. For this reason, with sufficient financial support or funding, further developments and research should be carried out, such as hydroponics, such as aquaponics or hydroponics, solar greenhouses and special biospheres.
During the first years additional places, paths and paths for recreational activities or recreational activities such as hiking and cycling can be planned and set up. For this purpose, with sufficient resources extra vantage points, experience rooms, rest areas, shelters, actuation and art objects can be realized. This is very good due to a strong presence and good contacts.. Further information (texts, pictures, lists, tables, etc.) in the concept or appendix. This concept, scientific study, market analysis and master plan was writen by Oliver Gediminas Caplikas.